Glossary entry

Dutch term or phrase:

gedragsverleidende apps

English translation:

persuasive apps/technology; behavior modifying/modification apps

Added to glossary by Michael Beijer
    The asker opted for community grading. The question was closed on 2016-07-16 15:54:09 based on peer agreement (or, if there were too few peer comments, asker preference.)
Jul 13, 2016 14:54
7 yrs ago
Dutch term

gedragsverleidende Apps

Dutch to English Tech/Engineering Computers: Software
service agreement between a council and a service provider regarding mobility solutions

Sentence: waarmee zij op snelle, kosteneffectieve wijze op-maat gedragsverleidende Apps t.b.v. van specifieke doelgroepen of knelpunten kan configureren
Change log

Jul 16, 2016 16:18: Michael Beijer Created KOG entry

Discussion

Michael Beijer Jul 14, 2016:
lijkt me ook vrij duidelijk Het is natuurlijk raar Nederlands en zelfbedacht, maar dat gebeurt zo nu en dan tijdens het vertalen. Ik kom bijna dagelijks woorden en dingen tegen die gewoon fout, verzonnen enz. zijn. It keeps you on your toes.
Kitty Brussaard Jul 14, 2016:
@Freek Dat klopt, maar door de woordkeuze als zodanig en gezien de context die Janneke eerder in de D-box heeft gegeven ('influence travel behaviour in a personal way'), kunnen we er toch wel van uitgaan dat het hier gaat om apps die als doel hebben mensen (i.e. de gebruikers van deze apps) tot ander/gewenst gedrag te verleiden.
freekfluweel Jul 14, 2016:
ZERO Ghits, zelfbedachte samenstelling... ... is dus gissen!

https://www.google.nl/search?q=gedragsverleidende Apps&oq=ge...
Kitty Brussaard Jul 13, 2016:
Behaviour modification apps Indeed, this seems to be another good option. Agree with Lianne: go for it!
Michael Beijer Jul 13, 2016:
other terms for it are: "behavior modifying apps"
"behavior modification apps"
Lianne van de Ven Jul 13, 2016:
Yes Go for it.
Kitty Brussaard Jul 13, 2016:
Agree with Michael I think persuasive apps - or persuasive technology in certain contexts - are both excellent suggestions!
Michael Beijer Jul 13, 2016:
lots of hits for persuasive apps/tech "Persuasive technologies surround us, and they’re growing smarter. How do these technologies work? And why?

[…]

The idea that computers, mobile phones, websites, and other technologies could be designed to influence people’s behavior and even attitudes dates back to the early 1990s, when Stanford researcher B. J. Fogg coined the term “persuasive computing” (later broadened to “persuasive technology”). But today many companies have taken that one step further: using technologies that measure customer behavior to design products that are not just persuasive but specifically aimed at forging new habits."

(https://www.technologyreview.com/s/535826/technology-and-per... )
Janneke Oxley (asker) Jul 13, 2016:
Thanks, that may well be it. This is what the company website states: We support governments, transport companies, service providers and employers, who are active in mobility management to gain detailed insight into the travel behaviour of people in a flexible, cost-effective way and to influence travel behaviour in a personal way. Through our services, jointly new services or through integration with existing services, Apps and infrastructure of our customers. I am DEFINITELY to old to be translating this....
Michael Beijer Jul 13, 2016:
"persuasive technology" I'm pretty sure that what we are talking about here is so-called "persuasive technology", and apps.
Lianne van de Ven Jul 13, 2016:
persuasive apps Goede suggesties, Michael. http://dl.acm.org/citation.cfm?id=1520615
Michael Beijer Jul 13, 2016:
see also: "Persuasive technology

De voor de hand liggende oplossing: een elektronische coach, overal en altijd tot uw beschikking. En daar wordt door wetenschappers aan gewerkt. De belangrijkste uitdaging: mensen verleiden tot een gedragsverandering, zonder aversie op te wekken." (http://web.tue.nl/cursor/bastiaan/jaargang48/cursor32/achter... )
Michael Beijer Jul 13, 2016:
@Lianne: yes, "behaviour tracking" was the first thing I thought of too

we definitely need a bit more context here!
Michael Beijer Jul 13, 2016:
phishing? hmm, maybe in this sense:

"Het is vastgesteld dat dit een gerapporteerde phishingwebsite is. Phishingwebsites imiteren andere websites en proberen u te verleiden tot het openbaar maken van persoonlijke of financiële informatie."
=
"Internet Explorer has determined that this is a reported phishing website. Phishing websites impersonate other sites and attempt to trick you into revealing personal or financial information."

(http://www.microsoft.com/Language/en-US/Search.aspx?sString=... )
Lianne van de Ven Jul 13, 2016:
Context Hello Janneke, could they mean behavior tracking apps? Without further context, it would be hard to even know what they exactly mean.

Proposed translations

+3
26 mins
Selected

persuasive apps/technology; behavior modifying/modification apps

see: e.g.:

"What are the best examples of persuasive technology in the wild?
Persuasive technology is the use of behavior design in technology, that is, to create lasting behavior change through design.

Examples:
- Your car tells you how energy-efficient your driving style is in real time, so you can adjust.
- Bitter nail polish (Manicare) to help people stop biting nails.
- Visualize how your energy use compares to your neighbors on your gas & electric bill, creating competitive drive to save energy." (https://www.quora.com/What-are-the-best-examples-of-persuasi... )

*****************************

"Persuasive technology, which can take the form of apps or websites, marries traditional modes of persuasion — using information, incentives, and even coercion — with the new capabilities of devices to change user behavior. Persuasive technology can be found in mobile downloads, or on the digital homes of tech giants like Amazon and Facebook, where behavior-oriented design persuades us to buy more often (one-click checkout) or stay logged in (manipulating social media news feeds). Many mobile apps that try to influence user behavior are either health-oriented — apps that incentivize weight loss, help to manage addictions and other mental health issues, or influence sleep practices — or promote environmental awareness — like Opower, which encourages energy conservation. Though it’s been around for a while, persuasive technology is becoming increasingly popular and profitable, inviting a deeper look into its ethics and efficacy." (https://psmag.com/the-invisible-manipulative-power-of-persua... )

*****************************

"What is Captology?

Captology is the study of computers as persuasive technologies. This includes the design, research, and analysis of interactive computing products (computers, mobile phones, websites, wireless technologies, mobile applications, video games, etc.) created for the purpose of changing people’s attitudes or behaviors. BJ Fogg derived the term captology in 1996 from an acronym: Computers As Persuasive Technologies = CAPT.

Where Persuasion and Computers Intersect
The field of captology and persuasive technology is growing quickly. Every day more computing products, including websites and mobile apps, are designed to change what people think and do.
As we see it today, captology isn’t just persuasive web sites or video games to change behaviors. Captology is a way of thinking clearly about target behaviors and how to achieve those goals using technology. Captology is a method with related tools for solving problems. Our frameworks and theories are all about helping people understand and measure what matters." (http://captology.stanford.edu/about/what-is-captology.html )

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Note added at 28 mins (2016-07-13 15:23:14 GMT)
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gedragsverleidend = iets dat mensen verleidt tot een gedragsverandering

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Note added at 31 mins (2016-07-13 15:25:42 GMT)
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see also: https://en.wikipedia.org/wiki/Captology

"Captology is the study of computers as persuasive technologies. This area of inquiry explores the overlapping space between persuasion in general (influence, motivation, behavior change, etc.) and computing technology. This includes the design, research, and program analysis of interactive computing products (such as the Web, desktop software, specialized devices, etc.) created for the purpose of changing people's attitudes or behaviors.

B. J. Fogg in 1996 derived the term captology from an acronym: Computers As Persuasive Technologies. In 2003, he published the first book on captology, entitled Persuasive Technology: Using Computers to Change What We Think and Do."

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Note added at 35 mins (2016-07-13 15:30:08 GMT)
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#######################################

another option: "behavior change apps"

"The Science of Captology

One of the most popular behavior change models used by behavior tech companies is that of Stanford professor BJ Fogg, a pioneer in the area of persuasive technology. Fogg even coined the term “captology”–Computers As Persuasive Technology. The gist of Fogg’s model is that for any behavior to occur, three components must be present: motivation, ability, and a trigger.

[…]

For behavior change apps to be successful, users have to go to the gym, eat a healthy salad, or say “no” to ice cream–not just scroll mindlessly through cat memes.

[…]

This is where the true effectiveness of behavior change apps comes seems debatable. Even the best apps–with simple and intuitive UI, engaging content, and research-based methodology–are helpless when it’s time to actually go for a run."

(http://www.nirandfar.com/2014/05/can-online-apps-change-real... )

#######################################
Peer comment(s):

agree Kitty Brussaard : A well-substantiated answer! / Inderdaad, over verleidingen gesproken :-)
7 mins
Thanks Kitty! and now I REALLY better get back to work. that's enough KudoZ-ing for one day ;-)
agree Richard Purdom
15 hrs
Thanks!
agree Lianne van de Ven
19 hrs
Bedankt!
Something went wrong...
4 KudoZ points awarded for this answer. Comment: "Thanks Michael, much appreciated!"
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